Welcome to the Victoria-2-Cold-War-Enhancement-Mod-CWE wiki!
Victoria 2 Cold War Enhancement Mod (CWE)
Immense credit & thanks goes to simsulla for the amazing NWO mod and to the Modern Age Mod creators for their stunning map UI. Special thanks also goes to TheRop for his excellent contributions to the decolonisation flavour.
A short summary of the mod:
A revised version of the NWO mod to enhance and polish the overall Cold War era gameplay.
The changes include:
- A rework of the in-game economy to enhance stability and allow smaller nations to possess more reasonable industrial scores.
- Revised decolonisation chains for more dynamism and historical accuracy.
- Additions of dynamic international institutions to more accurately simulate the post WW2 world.
- Revision of country names and flags to be more in line with historical ones.
- Additions of 2 new government types, Dominion Government & Special Administrative Region to enhance flavour.
- Revised the current ideologies into more functional groups (Right, Left, Centre, Centre Right, Populist & Nationalists) to allow for more dynamic and accurate voting to ruling party trends.
- Greater probability of revolutions in unstable countries.
- Review of prestige allocation to each country to better reflect both their soft power and hard power as a whole.
- Graphical updates.
- Reworked many of the Cold War features. Adjust the default size of windows 7.
- Reverted back to the old state configuration.
- Accurate simulation of a Bipolar Cold War world
- A lot of other fixes and minor additions.
Due to the increasingly complicated nature of the mechanics introduced into the mod, crashes are to be expected from time to time. While I will try to fix as many as I can, there is no gurantee that I can fix them all.
Start dates avaliable in CWE:
1946
1992 (Mostly untouched, expect much more problems)
East vs West Start Date 1946
From Settin to Trieste, an Iron curtain is decending upon europe. Germany is divided in between the victorious nations from World War 2, the United States, the Soviet Union, the UK, and France. In south of Europe a power struggle in between communists and governments is raging. Italy is edging between Communism and Democracy. In Greece a civil war is raging with communists in the north and government control in the south. Eastern Europe is under the Soviet orbit and with each passing moment the USSR's stranglehold increases. In Asia, Iran is struggling to regain control over the northern part of the county. China is engulfed in the Chinese Civil War between the nationalists and the communists. Manchuria is occupied by the Soviet Union and Korea is divided between the USA and USSR. Japan is under American occupation. The Vietminh has rebelled against their French colonial overlords while in South East Asia the Dutch are struggling to maintain control over their empire and with it the era of decolonisation has begun. The Old World has been swept aside in the storm of war and a new one is taking shape but for better or worse this is the American Century.
New World Order Start Date 1992
'Gorbachev tear down this wall!' Few would have thought that the Iron Curtain would have fallen so quickly but yet it did. This sparked a chain reaction that reverberated throughout the world and started the decent of the USSR into a pulpit of pandemonium that would culminate into its desolution. American is now the world hagemon. However it will not last long in this new multi-polar world with the rise of new centres of power in the ambitious and populace east. China and India are aspiring to seize the top spot and end the American hagemony though soft and hard power. And with globalization and the shift in geopolitical power towards the east, this is increasingly not a matter of if but when. In this renewed competitiive multipolar world, nations will join what initially are trade blocks, and eventually in some cases large centralized union states like the European Union, the South American Union and the African Union to keep up with the world. In light of these developments, the end of the Cold War can hardly have said to deliver the decisive realisation of international peace but it still has profundly altered our world and whether it is for the better or worse is up to you. This is the beginning of the New World Order.
Future of the Mod:
Possible future additions:
Nuclear War (DONE)
Space Race (DONE)
United Nations intervention (DONE)
This page lists the codes which may be input into the Console Window, a special debugging window which may be accessed by pressing the ` key (button may vary on non-American keyboards). Press the up or down arrow keys to traverse through previously executed commands. Many codes can be turned off by repeating the command, but sometimes reloading the save or exiting the game is necessary.
They are often considered cheating to use.
List of Commands
Expansion or patch required | Command | Effect | Example | Comments |
---|---|---|---|---|
money [amount] | Adds the desired amount of money to the player's nation's cash reserves. | money 15000 | ||
patch 1.2 | prestige [amount] | Gives a specified amount of prestige to the player. | prestige 100 | |
leadership [amount] | Adds the desired amount of leadership to the player's nation's leadership reserves. | leadership 3 | ||
goods [amount] | Gives the player the amount specified of all the goods in the game plus the same amount of money. Default is 10000. | goods 5000 | Warning: creating a large amount of goods with this code will probably lead to economic problems. | |
plurality [number] | Set the player plurality to the number given. | plurality 75 | ||
revolt [province id] | Rise all the valid rebels of the country that controls [province id] | revolt 1 | Use twice for it to take effect | |
instantconstruction | Buildings finish in one day. | instantconstruction | Affects human and AI players. | |
inc | Buildings finish in one day. | inc | Affects only human players, not the AI. | |
instantresearch | Research finishes in one day. | instantresearch | Affects human and AI players. | |
inr | Research finishes in one day. | inr | Affects only human players, not the AI. | |
yesmen | The AI accepts any deal with the player or other AI players. | yesmen | This was changed to 'debug yesmen' in the initial release of HoD. | |
HoD | debug yesmen | The AI accepts any deal with the player or other AI players. | debug yesmen | |
tag [TAG] | Change the player country to the one specified. | tag USA | The tag must be capitalized. More than 1 change 'sleeps' the AI of the affected country until reload. | |
event [event id] [province id] | Trigger province events, regardless of the event requirements. | event 5162 1 | This command applies to province events only. If the province ID is not specified, the event is triggered in the the capital province of the player's country. | |
event [id] [TAG] | Trigger country events, regardless of the event requirements. | event 2001 USA | This command applies to country events only. If the country tag is not specified, the event is triggered in the player's country. | |
changeowner [TAG] [province id] | Change the current owner of [province id] to the TAG specified. | changeowner USA 1 | ||
changecontroller [TAG] [province id] | Change the current controller of [province id] to the TAG specified. | changecontroller USA 1 | Unless there is a war between the original owner and the specified country the province will return to the original owner. | |
conquerall [TAG] | Set all enemy provinces under the current country's control. | conquerall USA | Unless there is a war between the specified country and the current country the provinces will return to the original owner. | |
showprovinceid | Shows the id of the provinces. | showprovinceid | ||
provid | Shows the id of the provinces. | provid | A shortened version of the previous command. | |
spawnunit [unit] [province id] | A [unit] appears in the province specified at 0 organization and full strength. | spawnunit hussar 206 | In case of a land unit, the soldiers will come from a random province. | |
reload <filename> | Allows some files, such as the interface files, to be reloaded. | reload interface.gfx | No-one is sure which files can be reloaded and which cannot. | |
reloadfx <effectname> | Reloads the specified shaders. | reloadfx map | ||
reloadtexture <name> | Reloads the specified texture. | reloadtexture grass.png | ||
break | Enforces rebel/movement demands. | break | The top-level rebels available in the movement window are the ones that have their demands met. | |
upperhouse | Trigger a reelection of the upper house. | upperhouse | ||
election | Starts common elections. | election | ||
militancy [level] | Changes militancy of all pops by the specified amount. | militancy 1 | Both positive and negative values work. | |
date | Changes the date. | date 1862.5.13 | ||
fow | Turns onof fog of war. | fow | ||
HoD | debug fow | Turns onof fog of war. | debug fow | |
debug invent [invention] | Discover specified invention. | debug invent gas_attack | The names of all inventions are in the inventions folder. | |
debug market | Turns on/off a log of price changes. | debug market | The log is located at which is located in My documents/Paradox Interactive/Victoria 2/Logs/game.log, and has a format described at [1]. | |
minzoom | Controls max and minimum zoom. | minzoom | ||
debug cb_use <cb_type> <TAG> <TAG> | Show all the requirements for a certain CB, marking which ones are currently valid or invalid. The first TAG is the country trying to use the CB; the second TAG is the country against the CB is evaluated. | debug cb_use conquest_cb USA MEX | The list can be too long to be completely displayed. | |
wireframe | Switches units' 3D models to wireframe mode. | wireframe | ||
blockade <provinceid> | Blockades the specified province. | blockade 1 | ||
reorg <provinceid> | All units in the specified province get 100% organization and full strength. | reorg 12 | ||
fullscreen | Changes screen to fullscreen mode. | fullscreen | ||
debug allmoney | Shows info for money transfers. | debug allmoney | ||
debug alwaysdiplo | Makes diplomats endless. | debug alwaysdiplo | ||
debug alwaysaddwargoal | Removes limitations for adding wargoals. | debug alwaysaddwargoal | ||
debug researchpoints [number] | Grants the specified number of research points. | debug researchpoints 9001 | ||
debug alwaysreform | Eliminates the 1 month wait between reforms. | debug alwaysreform | You still need to have +50% of the upper house favorable to pass reforms. The effect of this command do not disappear until the game is restarted, and it's unknown if it also affects the AI. | |
debug influence | Makes every Great Power's influence on every country fixed at 100. When deactivated, all influence levels return to normal. | debug influence | Also affects the AI. It doesn't show any message on console when activated or deactivated. | |
suppress | Set suppression points to 100. | suppress |
New commands in HoD
showrails(rails)
citysize [on/off] [<size 0-100>(if on)]
newsfakegenerateall(fakenewsall) [<stylename>] [<randomseed>]
newsfakegenerate(fakenews) [articlename] [<stylename>] [<randomseed>]
reloadnewsdatabase(reloadnews)
newsgeneratefrompath(newsfrom) [path] [<stylename>] [<randomseed>]
newsgenerate(news) [filename] [<stylename>] [<randomseed>]
addresearch(addr) [techname]
leaderprestige(lprestige) [province] [value]
togglepopupdate(popupdate)
popstat
breakalliances(breakally) [<tag>]
lua [luacode]
technologylist(techs)
morehumans(humans) [num]
window(wnd) [Arguments: open/close] [window gui name]
randomlog
reload [file name]
reloadinterface
reloadfx [Arguments: map or *.fx filename]
reloadtexture [texture file name]
paint
rpaint
cpaint
teleportselectionto(teleport) [province id]
reorg [province id]
tutorial [chapter id] [<reload>]
copyprov
debug [Arguments: lines/alwaysupgradecolony/ai/influence/market/alwaysreform/allmoney/alwaysdiplo/alwaysaddwargoal/artisanchange/focusai/info/profile/pops/tooltips/assert/promotiondesc/demotiondesc/cb_use/eco/textures/fow/yesmen/wireframe/minzoom/render/color/save]
spawnactor [actor name] [province id] [<animation>] [<gun>] [<hat>]
helplog
help [command name]
Unconfirmed or not working commands
'
promotiondesc: Somehow should descript pop promotion. Looks like game crashing.demotiondesc: Somehow should descript pop demotion. Looks like game crashing.
cthulhu: Calls Cthulhu R'lyeh.
help: Displays the message 'No help for you!' Work in Heart of Darkness.
morehumans
rand_log Rand log enabled
tech
list
lua
window Valid commands are: open <windowName> close reload
view_ai
Upgrade to windows 10 from pirated windows 7 ultimate. no_pop_update Pops are not updating Pops are updating
tutorial
All follow use with debug prefix:
debug lines
alwaysupgradecolony (Always can upgrade colony)
natfoc Prio for:
artisanchange
focusai National focus
ai debug toggled water???
shadow shadows info
profile
tooltips
assert
eco
textures Texture info has been written to the debug log.
render Render options: Trees: yes no Borders: Text: Overlay: Objects: MapObjects: Rivers: Water: WaterBorders: Effects:
save
spawnactor Syntax is spawnactor <actorname> <provinceid> [animation] [gun] [hat]
name
HelmetNode
test
addresearch
runresearch
processinvent[1]
Format of the log generated
[worldmarket.cpp:861]: Ammunition demand: 2213.24[worldmarket.cpp:862]: Ammunition supply: 731.901
[worldmarket.cpp:863]: Ammunition price: 15.5681
..
TOTAL_LEFT_ON_WORLD_MARKET_NOT_BOUGHT
[worldmarket.cpp:1538]: --------------------------------------------
[worldmarket.cpp:1546]: Ammunition _ActualSold Domestic markets: 444.897
[worldmarket.cpp:1547]: Ammunition Suppply World markets: 366.213
[worldmarket.cpp:1549]: Ammunition _ActualSold World: 130.501
Victoria 2 Mods Steam
[worldmarket.cpp:1550]: Ammunition left on market: 235.712
..
ACTUAL SOLD
[worldmarket.cpp:3001]: --------------------------------------------
[worldmarket.cpp:3006]: Ammunition(i:0) sold(domestic): 444.897
[worldmarket.cpp:3007]: Ammunition(i:0) sold(world): 130.501
..
EXPORTED_TO_WORLD_MARKET_FOR_NEXT_TURN
[worldmarket.cpp:3011]: --------------------------------------------
[worldmarket.cpp:3016]: Ammunition on next market: 290.749 Retrieved from 'https://vic2.paradoxwikis.com/index.php?title=Console_commands&oldid=16452'
Main / Role Playing / Victoria 2 cold war
Name: Victoria 2 cold war File size: 187mb Language: English Rating: 5/10 |
CWE brings Victoria 2 into the Cold War era and beyond. This is the ultimate Cold War mod with a slew of special features such as ideological. CWE brings Victoria 2 into the Cold War era and beyond.
This is the ultimate Cold War mod with a slew of special features such as ideological blocs, dynamic . Victoria 2 Cold War Enhancement Mod (CWE)** A short summary of the mod: CWE is a mod that aims to provide a polished overall Cold War. NWO is a Victoria 2 (Heart of Darkness) mod for strategy game play throughout the Cold War era and the post Soviet fall New World Order of our present day. No battlegoat cold war games, i have tried them and its not so fun.
Darkness Victoria 2: A House Divided Victoria 2 Supreme Ruler: Cold War. I'm playing as Iraq. Everything is going fine, except that I'm getting no bureaucrats or officers. Whenever I encourage them to promote, some will. NWO is a free gameplay mod for Victoria II with the Heart of Darkness expansion. New World Order models the Cold War as well as adding many of the. Jun 30 Victoria 2 Cold War Enhancement Mod 24 comments.
A summary on the new features present in CWE and a sneak preview of what is to come . settintotrieste / VictoriaCold-War-Enhancement-Mod-CWE 路 CWE brings Victoria 2 into the Cold War era and beyond.
This is the ultimate Cold War mod. This is the ultimate cold war mod with a slew of special features such as ideological blocs, dynamic. Nwo is a free gameplay mod for victoria ii with the heart of.
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