1. During the first playthrough, choose the Imperials (i.e. humans - the United Nations), Sophon or a bit more challenging Horatio. All of the above colonize the same way. They need a colony ship, an empty system with habitable planets. Humans are dependant on the influence, which allows them to facilitate building or developing technologies. The Sophon are great scientists and provide additional bonuses if they're the first to discover something and know the surrounding systems. Horatio have the 'gene hunter' faction affinity - they can import the genes of other races and merge them with their own. They also have a default bonus to happiness per capita and begin with the ecologist part ruling (they're able to colonize almost every planet with only a minor penalty to production).
2. Exploration - looking for habitable planets and investigating anomalies should be your priority during the initial turns. Look for habitable systems that are reach with resources. If you run out of options, send out probes to discover new constellations. More scout ships means more probes - from time to time, send out a fleet of 3 ships commanded by a hero.
3. Colonize the most relevant systems. Look for systems that have many habitable planets or that have a lot of resources. Some of these planets may be home to many anomalies, which may render colonization rather futile. Colonize planets closer to the capital, which will help them reach the 'colony' status sooner.
4. Technologies. You will have to decide which inventions you find more useful pretty early in the game. If pirates and hostile factions are giving you a hard time - invest your time and resources into industry and weapon modules. Your civilization is small and/or isolated? Look into upgrading engines and accessing new methods of travel. Having hard time finding a habitable planet, or struggling with unhappy populations? Work on terraforming technology and improving happiness.
5. Consequent policies. This may be challenging, but the more often you opt for the same party, the more advanced rewards you'll have access to. Each party has their own progress bar. It really pays off to follow through a single option so make sure to sort the priorities at the beginning of the game, so that you will be able to realize them.
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Endless Space Tips And Tricks
6. If you need a stronger fleet work on discovering news hip classes or improve the size of the fleet with command points. Installing better modules and hiring heroes can also help. If the enemy is blocking your system, it's sometimes wiser to hold fleets in hangars until you manage to assemble appropriate forces.
7. Conquer smaller factions close to your borders. This is the easiest way to expand your empire. Focus on military or diplomacy and you will be able to conquer/assimilate the given faction. If you're the first one to assimilate a faction, you will be able to control it and get an assimilation bonus for the whole empire.
8. Heroes. Make sure they're not idle. This gives them experience and each of them has some useful skills. Specialization is a good idea - example: assign only those skills that work inside a system (for governors) and improve the industry, or only those skills that impact fleets and improve space combat. The more they work the more XP they get. Their ships can be improved for a payment in Dust, which is expensive, but also allows to boost the ships instantly. Make sure you're making new agents - those are valuable assets.
9. Keep track of the races that inhabit your systems. There are many races that can provide additional income if some specific circumstances are met, such as if the planet is fertile or anomalies occur there. Some races require other races to function, such as the Craviers, who use other as their slaves - they become better workers, but a planet is slowly being depleted and the happiness plummets. You might sometimes want to move certain races to other systems, where they will be more productive. You have to raise the System Development parameter to be able to use the space port for transportation of passengers.
10. Strategic resources are imperative for production of ships and modules. Then, the luxury resources are used for system development, or increasing the number of citizens. They can also be used to bribe unhappy populations or just to trade with others. Both types of resources provide local bonuses for planets.
The characters in this game are buisy people. Hadri Lenko (1) during peacetime runs one of your systems (2) and commands the fleet (3) during war.
Special heroe units are at your disposal. Those are unique agents of your empire, who offer a range of services and have special skills (1). They can improve the performance of your systems (2) or take command over fleets (3). They can also represent the Party in the Senate. How many witches are in macbeth. As the admins/governors of your systems, they can improve production per capita, per planet or just boost the FIDSI factor (happiness). They have their own ideologies that influence their choice of parties and the way the inhabitants of their system think. As admirals, they improve mobility and sensor range. They can increase number of health points of units or make certain kinds of weapons more efficient. Each of the heroes has their own ship which also takes part in battles. After every assignment, a couple of turns have to pass in order for you to be able to reassign them. Transportation is instantenious, but they can only head to friendly systems or fleets within them. They are absolutely loyal, their race - even if you're waging war with that race - has no detrimental effect on their work or reliability.
Hadri Lenko, apart from running different systems and fleet, also runs his party - the Militarists. The Party currently holds the power, but Hadri has no skill to take advantage of this.
Each hero has their own ideology, which he adheres to, same as the citizens of the empire. The heroes become political leaders, i.e. the representative of the given part (if it doesn't already have a leader!). It's pretty important, because some of the most powerful skills only work if the hero who's running a part is in the senate or his part is the Leading Party. Example: you get your first hero. They are a militarist and become the leader of their party. In time, you may get another militarist hero, but he won't become the leader, for obvious reasons. The third hero is pacifist. You don't have any pacifist hero yet, so he becomes the leader of the pacifists.
Each hero has three skill trees, to which you can allocate skill points, gained with every level. Every active hero (assigned to a system or a fleet) uses up the Dust, in quantities corresponding to their level. During battles, the heroes cannot die, and they cannot be dismissed. They can, however, be unassigned - then, they'll get back to the general pool of heroes, where they're inactive and don't get paid in Dust. The information about them can be found in the Hero Management tab.
Every playthrough begins with one hero, but sometimes, you'll get access to new ones. There are a couple ways of doing that:
Additional info about what sort of heroes can you expect can be found in the Hero Management. The side tab contains three important indicators.
(1) The first one is the bar. (1)This is the Hero Unlock bar. Everything you do grants you a certain amount of points added here,for example discovering new system, establishing an outpost, building a ship, diplomatic negotiations, bribing a faction, combat, destroying ships, etc. When it fills up, you'll be able to choose one of three heroes. They races are random, but their classes are based on your actions.
(2) Another important thing - Hero class probability. There are four bars, each is related to a different class. The actions mentioned above also add up in here, but they're distributed between the four. The more technology you discover - the better the chances of getting a scientist hero; the more you fight, the more warriors will spawn, and so on. Your playstyle influences your empire and determines what kind of heroes you get.
(3) The last one informs about the location of the Academy in the galaxy, as well as indicates the initial level of your heroes. Next to the name of the system, there is a button that allows you to instantly get to that location. If you control it, your men will gain experience more quickly. Besides that, you can also see how many heroes are there in other empires.
There are three tiers of heroes' skills:
The green one are general skills, which can be accessed by every hero. They can help with many different things, and can be chosen if other, more specific skills, don't seem to meet the requirements dictated by the circumstances.
The orange ones are race skills. Every hero of the given race will have the same skills available here. There are many of skills particular to a single race.
The blue tree, are class skills. Those are dependant on the specific playstyle or a domain. These skills include skills of commanding fleets as well as managing systems. These skills can even influence the Senate of your empire.
The heroes can be ascribed to one of the following classes:
Endless Space is a turn-based strategy, science fiction4X game[1] developed by Amplitude Studios[2] released on July 4, 2012, for Microsoft Windows[3] and August 31, 2012 for Mac OS X.[4] It sold over 500,000 units.[5]
Overview[edit]
In Endless Space the player chooses one of ten unique civilizations, or can choose to create their own, to expand their interstellar empire and conquer the galaxy. To win, the player must be the first to meet the requirements for certain victory conditions, such as Economic, Diplomatic, Expansionary, and Supremacy victories.[6]
The game plays out on a randomly generated galaxy map with room for up to eight players/AI per game. Players colonize different star systems, which in turn contain up to six planets. Star systems are connected via a series of cosmic strings which allow ships to travel rapidly between neighbouring systems. In addition, hero units can be recruited to act as system administrators or fleet admirals, which provide bonuses depending on their traits that can further be leveled up. Battles take place in a quasi-real-time environment, similar to rock-paper-scissors.[7]
The game features full modding and multiplayer compatibility as well.[8]
Setting[edit]
The game is set in approximately 3000AD, tens of thousands of years after the extinction of an advanced civilization known as the Endless. The major empires of the galaxy seek to control and exploit the technology of the Endless for their own agendas.
Gameplay[edit]
Endless Space is a turn-based strategy game set in 3000 AD, where each player (up to a maximum of eight per game) represents the leader of one of nine unique interstellar empires.[9] A player may also choose to create their own unique civilization by selecting from a number of different traits that correspond to military, science, diplomacy, hero units and so on. Each player is to guide their empire over hundreds, if not thousands, of years to diplomatic, scientific, or military conquest, attempting to meet requirements for several different victory conditions.[6] The game takes place in a randomly generated galaxy, which can change in size and shape, depending on how the host player chooses to generate it. Every player begins with one colonised capital system which is connected to further systems via cosmic links, which act as travel routes for starships. Players can also research new technologies from four different research trees, representing military, science, expansion/exploration and diplomacy. Research unlocks new ship types, planetary improvements, stat modifiers (either for heroes or planets), new travel methods which do not rely on cosmic links and more. As players expand their empire, they will gain access to strategic and luxury resources, which can be used to upgrade ships, build improvements and trade with other players. Strategic resources are primarily used to upgrade components of your empire, while luxury resources are primarily used for trade and maintaining your empire's approval rating.
The game uses four basic resources to manage its economy: Food, Industry, Dust and Science, or FIDS. Dust is a substance that was left over from the Endless civilization, used as currency. Players must balance FIDS in order to rapidly expand their empire, build ships and research advanced technologies. In addition, a lower or imbalanced FIDS across your empire results in a low approval rating.[6] A high approval rating provides bonuses to production efficiency, while a low approval rating can drastically lower efficiency making it incredibly difficult to advance. A tax rate slider can also be adjusted to change approval rating, but lower taxes result in a lower revenue stream of Dust.
Hero units can be recruited using Dust, to act as either fleet commanders or system administrators. Each hero unit is unique and provides two unique bonuses, which can be further leveled up. Three hero units are randomly selected from a pool unique to each empire and new hero units are available for purchase every fifty turns.
Space combat[edit]
Interstellar fleet battles take place in a quasi-real-time environment, similar to a complex game of rock-paper-scissors. Each battle scene takes place in three engagement stages: long-range, medium-range, and melee-range engagements, with different types of weapons and ship systems performing better or worse as the fleets increase in physical proximity over time. Fleets are issued up to three different 'cards', one for each stage of combat, which represent fleet-wide general orders, from categories such as attack, defend, tactics, sabotage, and engineering. Each card has a certain function, such as increasing the fleet's weapons damage by a certain amount (an 'attack' card), however some cards can counter opposing cards, as in the case of an 'attack' card played against an enemy's 'tactics' card during long-range engagement, where the attack card gives a straight damage improvement while the tactics card provides a damage improvement but weakens the fleet's defences correspondingly - the attack card's increased damage counters the tactics card's weakened defences, and the attacking fleet thus gains a sizable additional bonus to damage during long-range engagement. No traditional combat micromanagement takes place during these battles, though the player instead is engaged in terms of understanding fleet composition and attempting to predict and counter likely 'card' plays by the enemy fleet based on how the engagement has unfolded so far. More advanced or specialised cards may also be unlocked through research or through advanced training available to experienced commanders. Fleet size and composition play a very important role, such as determining combat effectiveness (when, per se, the attack card is played) and ability to maneuver. Fleets with hero units assigned to them may also experience bonuses. During battles, the camera is by default placed in a cinematic mode, but a free camera mode is also available.[6]
Victory conditions[edit]
A player wins the game when they reach the requirements[10] for a number of victory conditions, listed below:
Release[edit]
Endless Space was made available for pre-purchase on May 2, 2012, on Steam. Customers who pre-ordered the game would receive access to the current alpha build and later beta builds prior to launch.[11] In addition, customers who pre-ordered would be allowed to provide input on the game's development, through a feature called Games2Gether.[12] The game was released on July 4, 2012[13] on two digital distribution platforms: Steam[14] and GamersGate.[15] It came in two special editions: an 'Admiral' edition containing the original soundtrack and a forum badge and an 'Emperor' Special Edition containing the Admiral edition content, as well as a ship skin pack and an Endless hero.[16]
Updates[edit]
Reception[edit]
Endless Space was met positively by critics, currently with an aggregate score of 77/100 on Metacritic.[23] IGN reviewed the game with a score of 8/10, praising the game for its accessibility and replay value, while criticizing the sound assets and unclear tool-tips for newer players.[24] GameSpy gave Endless Space a rating of 3.5/5 stars, praising the game's user interface, but criticizing the game for lacking personality.[25]
Sequel[edit]
The second installment in the series, Endless Space 2 was announced on July 30, 2015 and was released on May 18, 2017.
References[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Endless_Space&oldid=897249409'
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